The goal of my animation was to show people that *some* math isn't useless. There are many professions that use math on a daily basis, but I ran out of time and had to cut it a little short. Math is pretty important in many professions and without it, we wouldn't be as advanced as were are today. My target audience are the people that doubt they will use math in the future. There are some things in math you will not use though.
While doing the project, I learned many things and had to overcome many challenges. I learned. I learned the hard way that to motion tween an object, it needs to be a graphic on its own layer. I didn't figure that out quick enough and had to move each thing little by little, which wasted a lot of time. I also learned about incompatibility. I was working in Actionscript 3, and when the time came to put the actions in, it didn't work because they were written with Actionscript 2 in mind. To solve this issue, I opened a blank Actionscript 2 document and copied everything into it. I needed help fixing up my buttons too. Overall, I think my animation came out okay, with the time allotted. It could have been better if I knew what I wanted to accomplish, if I stopped worrying about the little things in the animation, and if I had more time. Slowly, but surely I am becoming more familiar with Flash.
If I had more time, I would have made the animation longer and more refined. For some reason, it plays too quickly when not in the Flash application and I would have lengthened it a little so that it wouldn't play as quickly. I would have added more to the animation like other ways people use pi and maybe a little more movement or actual animations in the animation. The credits page would have been better looking too.